Tutti i libri editi da Vita e Pensiero - libri Comunicazioni Sociali Vita e Pensiero (6)

Vita e Pensiero

Legacy Media Reloaded: An Introduction digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
Scarica
Combining Old and New: Patterns of Media Use across Legacy and Online Media in Germany digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
With the emergence of the Internet over the last decades, people have access to a wide variety of media content as never before, leading to multiple new media consumption practices. As people integrate new means of communication into their everyday lives, this necessarily leads to questions concerning the relationship between legacy media and digital media. By analyzing representative survey data of adult Internet users in Germany collected in the collaborative research project “The Peoples’ Internet” (PIN), the present study examined media repertoires from a holistic perspective...
€ 6,00
The (Italian) “Peoples’ Internet Project”. A Picture of Cross-Media Audience over Old and Digital Media digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
In contemporary cross-media environments it is increasingly difficult to clearly grasp the behavior of media users, and understand the logic with which they move between legacy media, new media and social media, private and public communication, media consumption and content production. This article aims to provide the main evidences of how Italian Internet users draw on this set of media to meet their communication and daily needs. Built in the frame of the “Peoples’ Internet Project”, the study presents the main results of an online survey about frequency, intensity and purposes of different media uses. Even within the now majority segment of the Italian population that accesses and uses the Internet quite intensely, new media have not replaced the old ones; rather, the latter coexist with the former in new “media constellations”. While some of them (Tv and social media above all) are widespread and frequently used, the metamedium function performed by the Internet also allows the extension of some legacy media in the digital media arena, giving new life to old media.
€ 6,00
Four Italian Media Repertoires between Legacy, Social and Digital Media digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 06/2020
The contemporary media environment is characterized by a high degree of complexity. Users move across different media outlets and digital platforms, and media consumption practices are entangled with other everyday practices. However, this does not imply that everyone uses every existing media outlet or digital platform. Different elements may play a role in media choice and attention location...
€ 6,00
Dalla trasmissione alla condivisione. Ripensare il rapporto fra giornalismo e cittadini digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
Trust in journalistic media has decreased for many years. However, this decline is rarely linked to the transformations of forms of citizenship that characterize citizen participation in public space and a broader process of redefining the relationship between journalism and the public, accelerated by digital communication. The essay analyzes the main reasons for these changes and delineates the characteristics of a new information pact...
€ 6,00
La socialità mediata. Strategie e modalità comunicative degli adolescenti tra online e offline digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
This article analyses the online consumption styles and social relations of adolescents based on the integration of online and offline contexts, accounting for age and gender differences. With respect to this theme, the more recent national and international literature has considered the distinction between ‘real world’ and ‘virtual world’ anachronistic. Current studies consider online and offline spaces not as exclusive worlds to choose from but as two absolutely ‘real’ sides of the same experience...
€ 6,00
In Facebook We Trust? Social media e partecipazione politica tra i giovani di Italia e Tunisia digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
The article shows the results of a qualitative research on the use of social media by Tunisian and Italian youth, which is part of a broader project on Mediterranean digital culture. More precisely, this work is based on a series of focus groups, and aims at analyzing political participation, engagement and citizen journalism, by focusing on two countries deeply affected by digital propaganda – in Italy, with the growing popularity of Five Star Movement among young people, and in Tunisia with all aftermaths of the Arab Spring...
€ 6,00
La narrazione di un dramma nella stampa nazionale: il terremoto del centro Italia digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
How did the Italian national press cover the earthquakes that struck severely the centre of Italy in 2016? How did it cover the tragedy of the people and territories hit by the earthquakes? What were the main practices put in place by journalists? An earthquake is a terrifying, unexpected and destructive event, characteristics that make it highly newsworthy: a perfect kind of news for its widely popular appeal. Journalists have the difficult task of narrating such a tragic event, which requires a dedicated and “dramatic” frame as they must tell stories of death, pain and destruction caused by earthquakes....
€ 6,00
Un framework per progettare soluzioni di gioco negli spazi urbani al fine di abilitare processi di civic engagement digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
This article focuses on the application of game elements in urban spaces in processes that enable civic engagement. Starting from the need emerged in the academic debate related to the design and realization of more human-centred cities, it illustrates how the game, and more in particular gamification and civic gamification, can contribute not only to making cities closer to people’s needs and emotions but also encouraging people in taking care of the city, by enabling civic engagement processes...
€ 6,00
L’immaginario dei comics supereroici e del cinema di Sci-Fi nell’america obamiana. Un framing originale della comunicazione politica postmoderna digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
During last decades, the presence of mass and pop culture through US politics has been increasingly spreading; and this phenomenon constitutes a very important expression of politainment processes. The article investigates one of those processes: the narrative and symbolic universes of superhero comics and science-fiction (especially those turned into a movie) during the Obama’s Administrations years. The analysis is focused on some characters and features: Superman, Batman and his enemy Joker, and Wonder Woman...
€ 6,00
Ortega Y Gasset, la Sociologia, le Parole digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
By considering the wide José Ortega y Gasset’s contribution to a sociological perspective, this paper is aimed at showing the relevance for social theorists of his insights in the field of language, in particular in his conceptualization of the act of saying and of the act of listening to, in their multiple expressions such as reading, translating, creating and reading literary texts, etc...
€ 6,00
Between ‘first person shot’ and ‘classical hollywood style’: the igen’s viewing experience in contemporary cinema digital
formato: Articolo | COMUNICAZIONI SOCIALI - 2020 - 1. Legacy Media Reloaded
Anno: 2020
In this article I will analyse three case studies – Chronicle (Josh Trank, 2012), Unfriended (Levan Gabriadze, 2014) and The Visit (M. Night Shyamalan, 2015) – starting from a premise and posing a question. The premise: the gaze on the world of the so-called iGeneration (or post-millennials) is more and more mediated by technical proxies – portable devices, wearable technologies, virtual reality – which redefine viewing paradigms and production/consumption/sharing models of moving images. Our sensorial experience is indeed more and more mediated by the software as cultural interface which keeps on evolving, and less and less by ‘machines’ as hardware...
€ 6,00

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