Virtual (Reality) Landscapes. From Panorama to Immersive Digital Places
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This article explores the concept of virtual landscapes as immersive digital representations, tracing the evolution of landscape depictions from traditional framed panoramas and stereoscopic devices to contemporary Virtual Reality (VR) environments. It emphasises the shift from static visual representations to interactive and multi-sensory experiences. The philosophical implications of framing and immersiveness are examined, highlighting how VR dissolves traditional boundaries between viewer and image, transforming landscapes into dynamic, participatory spaces where technological immersion meets aesthetic appreciation and operativity. Case studies include ULTRA’s L’inganno dei sensi, which presents a VR adaptation of the Mesdag Panorama; Daniel Steegmann Mangrané’s Phantom, a digital recreation of the endangered Brazilian Mata Atlántica rainforest; and Patricia Liras’ Remember This Place, which documents displaced Bedouin communities through immersive storytelling. These examples reveal how VR reshapes the role of landscape as a cultural medium.
Virtual (Reality) Landscapes. From Panorama to Immersive Digital Places © 2025 by Fabrizia Bandi is licensed under CC BY-NC-ND 4.0 keywordsLandscape; immersiveness; virtual reality; frame; aesthetic experience.Biografia dell'autoreUniversità degli Studi di Milano ‒ fabrizia.bandi@unimi.it. |
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